S. T. A. L. K. E. R: Call Of Chernobyl
Mod's based on this like call of misery, Return to the north (i think based on call of misery not sure) or Call of the zone (great story-line) etc.. still emerge from this and are still really enjoyable.
S. T. A. L. K. E. R: Call of Chernobyl
I've already played all the original games, I wanted to play some of the mods, but most of them are broken or lack content or just kinda boring.Anomaly is just more interesting I guess. There are mods that work and are a bit different, but Anomaly just has more stuff and I can basically do the same things in the other mods.
Combat alternates between fighting mutated animals and hostile NPCs. Mutants will physically attack the player in swarms or by themselves, while humans fight with the same firearms available to the player - with the exception of grenades. The game features recharging health combined with a traditional health points system: if the player avoids taking damage for a period of time, health will slowly recharge. The player can speed up this process by using the different sorts of medkits, which will almost instantly heal the player to full health. As well, if the player takes damage, they will suffer from bleeding, which will slowly drain the player's health and prevent health regeneration, but is usually short and can be stopped with enhanced medkits and bandages.
Strelok eventually makes his way to the Chernobyl facility, also held and viciously fortified by Monolith forces. As he arrives, the military launches an operation codenamed "Monolith", another attempt to take control of the center of the Zone, resulting in a three-way firefight between the Monolith fighters protecting the site, the army experts and Strelok himself. Forced to take cover in the sarcophagus as an emission is about to strike, Strelok discovers the giant Wish Granter artifact within the destroyed reactor as well as a secret laboratory underneath it, where he is once again confronted by the Monolith, who are swarming in the sarcophagus. There is harsh resistance, but Strelok pulls through. Inside the heavily defended lab is a large holographic terminal, through which an entity calling itself the "Common Consciousness" communicates. It readily answers Strelok's questions, revealing what it is, who Strelok is, and the events prior to his amnesia.
In the aftermath of the Chernobyl disaster, the Soviet Union decided to use the Exclusion Zone for special research into the human mind. The group stationed within the Zone could bring results such as enhanced ESP and the Project 62. The USSR was dissolved in 1991, however the new independant Ukraine was powerless in putting an end to the Soviet experiments within the Zone, allowing the scientists to continue on with their research on the human mind unhindered. The scientists' work eventually led to the discovery of the noosphere, an invisible field of energy surrounding the Earth linked by, affected by and affecting human minds and thoughts. Soon the scientific breakthroughs that began to take place influenced the researchers to find a way to influence humanity psychically on a global scale using the Noosphere, by removing negative factors such as cruelty. This led to the eventual formation of a hivemind of seven neurally linked scientists known as the Common Consciousness. The first intervention took place on March 4, 2006 and failed due to a power outage. A month later, on April 12, the experiment was performed again and this time it continued until its completion. However, it did not have the desired effect - instead, the generators used by the experiment created a rift in the Noosphere and allowed it to directly affect the biosphere, creating a large area where physical laws were outright broken and mysterious phenomena not understood by modern science manifested themselves - the Zone.
Two factions were removed from the game: Sin and Last Day. The latter is still mentioned in Shadow of Chernobyl by the Barkeep, referred to as Final Day. Their leader was supposedly eliminated by Ghost. They predicted that doomsday was coming and the Zone would critically increase its territory and engulf other countries. They hunted down zombies, studied psy-influences, and made their own theories on psychotropic weaponry, a more important factor of the original game.
The game design of the Zone was one of the most favored aspects. GameSpot praised the style and level design, stating "This is a bleak game, but in a good way, as it captures its post apocalyptic setting perfectly," while Eurogamer called it "one of the scariest games on the PC" going on to say "Like the mythological Chernobyl zone it is based upon, this game is a treacherous, darkly beautiful terrain."
To protect the Zone from intruders, a military checkpoint known as the Cordon was established by the Ukrainian Military Forces. The military have an uneasy relationship with stalkers - while official orders are to shoot any trespassers on sight, military personnel are often bribed to look the other way. Additionally, military squads carry out operations in the Zone, such as elimination missions or securing strategic points. The most dangerous of the Zone dwellers are other stalkers, particularly a fanatical sect called the Monolith that protects the center of the Zone, and mutants, some of which possess psionic powers.
The protagonists in the series have different goals and allegiances, but often must work together. Typically, every game's primary goal is to reach the center of the Zone, with a number of adventures, dangers, and challenges on the way.
Clear Sky, the second game released in the series, is a prequel to Shadow of Chernobyl. The player assumes the role of Scar, a veteran mercenary and the lone survivor of a huge energy emission he was caught in while escorting a group of scientists through the Zone. He is rescued by and ends up working for a group calling themselves the "Clear Sky", who are dedicated to researching and understanding the nature of the Zone. Throughout the game, the player can choose to have Scar side with or against certain factions in the area to help achieve Clear Sky's goal.
In 2014, West-Games, which claimed to be composed of former S.T.A.L.K.E.R. core developers (according to both GSC Game World and Vostok Games, falsely) launched a Kickstarter campaign for a spiritual successor to S.T.A.L.K.E.R. first called Areal and then STALKER Apocalypse. While it managed to reach its goal of $50,000, multiple concerns were raised throughout the campaign about the project being a possible scam, and Kickstarter eventually suspended the campaign two days before its deadline, for undisclosed reasons.
By 2011, Freedom occupied and secured the Dark Valley, reinforcing the unfinished research facility as their base of operations. In September, all Freedom units not deployed elsewhere were recalled to the valley in response to a series of mysterious attacks that claimed many Freedom fighter lives. As discovered by Scar, these attacks were the work of a group of mercenaries hired by an unknown employer, who used their mole, Commandant Lingov, to plan raids on Freedom positions. With Scar's help, the mercenaries were driven from the valley and entrances to the underground tunnel network collapsed.
Elsewhere, in the Army Warehouses, a separate detachment under the command of Kostyan has set up operations near the western passage to Red Forest. Their plan was simple: eliminate the weak military presence in the warehouses and claim them for the faction. The soldiers were stranded in the base following the second emission, unable to call for reinforcements or extraction. Eventually, with Scar's help, the stalkers succeeded and the warehouses became Freedom's second base, temporarily granting them the status of the most powerful faction in the Zone.
This did not last. Freedom had spread its forces too thin in the course of its conquest and the war with Duty. Bandits led by Borov exploited their weakness and pushed them out of Dark Valley, claiming it for themselves. In response, Freedom moved its headquarters to the Army Warehouses and recalled their forces from all territories south of the Bar. Chekhov apparently either resigned or died during this period, with Lukash becoming the next leader of the faction.
Their Duty counterparts, the Experienced Duty soldier, can survive about twice as much damage, but are typically equipped with weaker AK-class assault rifles. Thus, Freedom soldiers typically have superior offensive capabilities, while Duty has superior defenses.
The bulk of Freedom's manpower, often moving in squads of at least 4, or platoons of 8, with one or two Veterans leading them. They typically make use of the IL 86, the AKM-74/2 or the TRs 301, and in some cases Chaser 13 shotguns. They wear the light variant of the Guardian of Freedom suit with either a respirator or a Gas mask.
Although this is an official patch, it was recalled by the developers due to the extra bugs it caused. It should only be used to gain the optimal multiplayer experience from the game (most servers use v1.0006). Do NOT install this patch otherwise.This is the version that Steam and GOG come with.
As one of the most remarkably scary survival horror games to ever creep its way onto PCs, S.T.A.L.K.E.R.: Shadow of Chernobyl proves that atmosphere reigns supreme in this genre. A perfect blend of lonely apprehension, cheesy character clichés, and heart-thumping encounters with the mutant beings that call the Zone home.
At some point of the game, you find one PDA called "Gordon's PDA". Some people say you find it in some scientist's corpse, but it seems to be more random than that. Reading it, the owner tells how he was first in Black Mesa, then in some Russian town and then here in Ukraine. This is clearly a reference to the Half-Life series and the possibility of that series' protagonist Gordon Freeman visiting the zone as an stalker. 041b061a72